[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_black",screenadapt="coverall", block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [delay(time=0.5)] [name="“灰礼帽”"]已到达预定位置。 [name="“灰礼帽”"]公爵的最新指示是,菈塔托丝的诈死必有隐情,她身上很可能带有重要情报,要留活口。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="m",name="avg_npc_867_1#1$1",duration=1.5)] [Delay(time=2)] [name="“灰礼帽”"]...... [name="“灰礼帽”"]这里是前院,院内空虚,准备直接突破。 [name="“灰礼帽”"]不要引起注意,力求速战速决。 [name="“灰礼帽”"]唯有一点要当心,黑骑士很有可能还在此处。 [name="“灰礼帽”"]......可是,黑骑士人呢? [charslot(slot="m",name="avg_npc_867_1#1$1",focus="none")] 入侵者警觉四顾,握紧手中武器。 [charslot(slot="m",name="avg_npc_867_1#1$1",focus="m")] [name="“灰礼帽”"]不好! [Dialog] [PlaySound(key="$d_avg_spear", volume=1,channel="2")] [Delay(time=0.4)] [CameraShake(duration=-1, xstrength=10, ystrength=10, vibrato=60, randomness=90, fadeout=false, block=false)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.9, duration = 0.35)] [charslot(slot = "m", afrom=1,ato=0, duration = 0.5)]z [PlaySound(key="$d_avg_janttck_03", volume=1,channel="1")] [bgeffect(name = "$eb_windburst" ,layer = 1)] [Delay(time=0.2)] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=60, randomness=90, fadeout=false, block=false)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1.5, block=true)] 一支黑色的锏以不可思议的速度飞袭而来,入侵者被巨大的力道击飞,重重撞在墙上。 [Dialog] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="24_g5_guestroom",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="l",name="avg_npc_253_1#7$1",duration=1.5)] [charslot(slot="r",name="avg_npc_2006_1#12$1",duration=1.5)] [Delay(time=2)] [charslot(slot="r",name="avg_npc_2006_1#6$1",focus="r")] [name="阿尔贝塔"]啊......! [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]我听到外面......又有打斗的声音——到底发生了什么事? [charslot(slot="l",name="avg_npc_253_1#7$1",focus="l")] [name="菈塔托丝"]小点声! [name="菈塔托丝"]现在外面都是最危险的敌人,那位锏在拼了命地保护我们。 [name="菈塔托丝"]你现在唯一能做的事,就是安静点,别让他们发现我们。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]我......我听到广播里说,我是被谢拉格挟持的人质?为什么...... [charslot(slot="l",name="avg_npc_253_1#9$1",focus="l")] [name="菈塔托丝"]呵......你的维多利亚同胞现在正带着武器,开着战车,将这里围得水泄不通。 [name="菈塔托丝"]所以,是想要救你出去,还是要把知情者围困在这里以便展开其他行动,答案显而易见。 [charslot(slot="r",name="avg_npc_2006_1#11$1",focus="r")] [name="阿尔贝塔"]你的意思是,他们用救我的借口,入侵谢拉格...... [charslot(slot="l",name="avg_npc_253_1#7$1",focus="l")] [name="菈塔托丝"]这是你自己说的......不过现实差不多就是如此。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]...... [name="阿尔贝塔"]......怎么会变成这样? [charslot(slot="l",name="avg_npc_253_1#2$1",focus="l")] [name="菈塔托丝"]如果你的资料能传出去,你也可以向你的国家问问这个问题。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]我以为我来到谢拉格,可以为受压迫的人们带来帮助......我的镜头与文章,可以让更多人看到真实的谢拉格。 [name="阿尔贝塔"]我原本相信我做的这一切都是有意义的...... [charslot(slot="l",name="avg_npc_253_1#7$1",focus="l")] [name="菈塔托丝"]......我是不是还该感谢你的好心? [multiline(name="菈塔托丝")]好吧,我就当你是真的好心吧—— [charslot(slot="l",name="avg_npc_253_1#8$1",focus="l")] [multiline(name="菈塔托丝")]别犯傻了,你凭什么觉得,你看到的就是“真实的谢拉格”? [charslot(slot="l",name="avg_npc_253_1#7$1",focus="l")] [name="菈塔托丝"]现状你也看到了,在压迫谢拉格人民的到底是谁? [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]...... [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$blooddrop", volume=1)] [Delay(time=1)] [PlaySound(key="$blooddrop", volume=1)] [Delay(time=1)] 屋檐上的融雪化为庭院中的积水,入侵者的血溅落出道道涟漪。 他的前方,逆光而来的暗沉面孔正直视着他。 不远处,堂厅内的烛火像是挣扎未释的杀气,激荡、翻涌...... [Dialog] [PlaySound(key="$d_avg_sandstone", volume=1)] [charslot(slot="m",name="avg_npc_867_1#1$1", afrom=0, ato=1, duration=1)] [charslot(slot="m", posfrom="0,-30", posto="0,0", duration=1.5)] [Delay(time=2.5)] [name="“灰礼帽”"]这样的战力,怪不得那位在对谢拉格的报告中特意强调了黑骑士的存在。 [Dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1",duration=1.5)] [PlayMusic(intro="$blkswb_intro", key="$blkswb_loop", volume=0.6)] [Delay(time=2)] [name="锏"]早知道你们会偷摸闯进来。 [name="锏"]你......哼,反正我也分不清你们这些面具下面到底谁是谁。 [charslot(slot="m",name="avg_4116_blkkgt_1#6$1",focus="m")] [name="锏"]你们那个来过谢拉格的同事,难道没有告诉过你们,谢拉格不是能随便侵犯的土地? [charslot(slot="m",name="avg_npc_867_1#1$1",focus="m")] [name="“灰礼帽”"]是的,我们的确听说过你的大名。 [name="“灰礼帽”"]所以我们也做好了充分的准备...... [Dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=0.2, block=true)] [charslot(slot="l",name="avg_npc_867_1#1$1")] [charslot(slot="r",name="avg_npc_867_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=0.2, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [charslot(slot="l",afrom=1, ato=0, duration=0.6)] [charslot(slot="l",posfrom="0,0", posto="-200,0", duration=1)] [charslot(slot="r",afrom=1, ato=0, duration=0.6)] [charslot(slot="r",posfrom="0,0", posto="200,0", duration=1)] [Delay(time=2.5)] [charslot] [charslot(slot="m",name="avg_4116_blkkgt_1#10$1",focus="m")] [name="锏"]原来是想靠数量取胜。 [charslot(slot="m",name="avg_npc_867_1#1$1",focus="m")] [name="“灰礼帽”"]没有人打算和你争胜,只是任务而已。 [charslot(slot="m",name="avg_4116_blkkgt_1#2$1",focus="m")] [name="锏"]能穿上这身衣服的,算是精英。 [charslot(slot="m",name="avg_4116_blkkgt_1#1$1",focus="m")] [name="锏"]不打疼一点,是不知道的—— [name="锏"]想过去,先变成尸体。 [Dialog] [PlaySound(key="$d_avg_jandrg", volume=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1",focus="m")] [name="锏"]一起上吧。 [name="锏"]也难得放开手脚,没什么顾虑。 [name="锏"]......就当你们没人是装作不怕死。 [Dialog] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1",focus="none")] 她摆开致命的架势,空气中划出武器呜咽的闷音。 [charslot] [Dialog] [PlaySound(key="$d_avg_swordexsheath", volume=1)] [PlaySound(key="$d_avg_shallowswalk", volume=1,channel="walk")] [StopSound(channel="walk",fadetime=2)] [Delay(time=2)] 众人抽出利刃,寒光流闪,步步逼近,踏过倒映着污浊天空的积水。 这片千年圣地,即将迎来毫无保留的厮杀。 [Dialog] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1",focus="m")] [Delay(time=1.5)] [PlaySound(key="$d_avg_icsldlther", volume=1)] [charslot(slot="m",afrom=1, ato=0, duration=0.3)] [charslot(slot="m",posfrom="0,0", posto="-100,0", duration=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_janttck_01", volume=1)] [Delay(time=0.5)] 湿润的空气愈发热烈干燥,雪落即融,雾气蒸腾,积水四溅。 仿佛金属与血肉也能碰撞出鲜红的火花。 [charslot] [Dialog] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=0.5, block=true)] [charslot(slot="m",name="avg_npc_867_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=0.5, block=true)] [charslot(slot="r",name="avg_4116_blkkgt_1#3$1",posfrom="200,0", posto="100,0",afrom=0,ato=1,duration=0.5)] [PlaySound(key="$swordtsing2", volume=1)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=60, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot(slot="r",posfrom="100,0", posto="-50,0",duration=0.5,block=false)] [charslot(slot="m",posfrom="0,0", posto="-150,0",duration=0.5,block=false)] [Delay(time=0.5)] [PlaySound(key="$swordtsing4", volume=1)] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=70, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot(slot="r",posfrom="-50,0", posto="-120,0",duration=0.5,block=false)] [charslot(slot="m",posfrom="-150,0", posto="-170,0",duration=0.5,block=false)] [Delay(time=0.5)] [PlaySound(key="$d_avg_swordquake", volume=1)] [CameraShake(duration=-1, xstrength=20, ystrength=20, vibrato=30, randomness=40, fadeout=false, block=false)] [charslot(slot="m",posfrom="-170,0", posto="-170,-40",duration=0.5,block=false)] [Delay(time=1.5)] [charslot(slot="l",name="avg_npc_867_1#1$1",posfrom="800,0", posto="750,0",afrom=0,ato=1,duration=0.5)] [Delay(time=0.5)] [CameraShake(duration=0.1, xstrength=20, ystrength=20, vibrato=60, randomness=10, fadeout=false, block=false)] [PlaySound(key="$d_avg_punchwindow", volume=1)] [charslot(slot="m",posfrom="-170,-40", posto="-470,0",duration=0.3,block=true)] [Delay(time=0.3)] [charslot(slot="r",posfrom="-120,0", posto="-20,0",duration=0.5,block=false)] [charslot(slot="l",name="avg_npc_867_1#1$1",posfrom="750,0", posto="700,0",duration=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$swordtsing2", volume=1)] [Effect(name="$e_goldenslash_hit",x = -37, y = 53, roz = -18.324,layer = 2)] [Effect(name="$e_slash_01_s",x = 411, y = 62, roz = -18.324,layer = 1)] [Effect(name="$e_spark_01_mid",x = 107, y = -23)] [Delay(time=0.5)] [PlaySound(key="$swordtsing4", volume=1)] [Effect(name="$e_goldenslash_hit",x = 176, y = 147, roz = -59.629,layer = 4)] [Effect(name="$e_slash_01_s",x = 325, y = -119, z= -39, rox = 11.105, roy = 106.675, roz = -159.5,layer = 3)] [Effect(name="$e_spark_01_mid",x = 250, y = -19)] [Delay(time=0.4)] [Effect(name="$e_goldenslash_hit",x = 542, y = 165, roz = -124.836)] [PlaySound(key="$d_avg_swordbreaker", volume=1,channel="sword")] [StopSound(channel="sword",fadetime=1)] [Blocker(a=0.3, r=1, g=0.2, b=0.2, fadetime=0.2, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Delay(time=0.5)] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [charslot(slot="m",name="avg_npc_867_1#1$1",posfrom="0,0", posto="-470,0",duration=0)] [charslot(slot="l",name="avg_npc_867_1#1$1",posfrom="0,0", posto="700,0",duration=0)] [charslot(slot="r",name="avg_4116_blkkgt_1#3$1",posfrom="0,0", posto="-20,0",duration=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown1", volume=1)] [charslot(slot="l",posfrom="700,0", posto="700,-30",afrom=1,ato=0,duration=0.5)] [Delay(time=0.5)] [charslot(slot="m",posfrom="-470,0", posto="-70,0",duration=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [PlaySound(key="$d_avg_swordwhoosh", volume=1)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=70, randomness=90, fadeout=true, block=false)] [Effect(name="$e_slash_01_l",x = -541, y = 135, z=31, rox = 4.889, roy = -178.349, roz = -33.862, layer = 2)] [Effect(name="$e_spark_01_mid",x = 79, y = -10)] [PlaySound(key="$swordtsing3", volume=1)] [charslot(slot="r",posfrom="-20,0", posto="100,0",duration=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_janttck_02", volume=1)] [charslot(slot="r",posfrom="100,0", posto="-100,0",afrom=1,ato=0,duration=0.5,block=true)] [Delay(time=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [Effect(name="$e_goldenslash_hit",x = 34, y = -6, roz = 140.284)] [PlaySound(key="$d_avg_broadswordblood", volume=1)] [Blocker(a=0.3, r=1, g=0.2, b=0.2, fadetime=0.2, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Delay(time=0.5)] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [charslot(slot="r",name="avg_4116_blkkgt_1#6$1",posfrom="0,0", posto="-450,0",duration=0,block=false,focus="r")] [charslot(slot="m",name="avg_npc_867_1#1$1",posfrom="0,0", posto="-70,0",duration=0,block=false,focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$bodyfalldown1", volume=1)] [charslot(slot="m",name="avg_npc_867_1#1$1",posfrom="-70,0", posto="-70,-40",afrom=1,ato=0,duration=0.5,block=true,focus="r")] [Delay(time=1)] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot] [charslot(slot="l",name="avg_npc_867_1#1$1")] [charslot(slot="r",name="avg_npc_867_1#1$1")] [Delay(time=0.5)] [PlaySound(key="$d_gen_soldiersrun", volume=1,channel="run")] [charslot(slot="l",afrom=1, ato=0, duration=0.6)] [charslot(slot="l",posfrom="0,0", posto="-200,0", duration=1)] [charslot(slot="r",afrom=1, ato=0, duration=0.6)] [charslot(slot="r",posfrom="0,0", posto="200,0", duration=1)] [Delay(time=1)] [charslot] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1")] [Delay(time=0.5)] [charslot(slot="l",name="avg_npc_867_1#1$1",posfrom="-300,0", posto="-150,0",duration=0.5,block=false)] [charslot(slot="r",name="avg_npc_867_1#1$1",posfrom="300,0", posto="150,0",duration=0.5,block=false)] [StopSound(channel="run",fadetime=0.5)] [charslot(slot="m",name="avg_4116_blkkgt_1#3$1")] [Effect(name="$e_slash_01_l",x = -783, y = 14, z=-22, rox = 1.568, roy = -3.696, roz = -230.938)] [Effect(name="$e_spark_02_mid",x =-170, y = 26, roy = 180)] [Effect(name="$e_slash_01_l",x =795, y = 79, z=6, rox = 175.111, roy = 1.651, roz = -83.5)] [Effect(name="$e_spark_02_mid",x =162, y = 60)] [CameraShake(duration=0.3, xstrength=60, ystrength=60, vibrato=70, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing4", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Delay(time=0.3)] [charslot(slot="m",name="avg_4116_blkkgt_1#11$1")] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=50, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_swordquake", volume=1)] [charslot(slot="m",posfrom="0,0", posto="0,-20", duration=0.5)] [Delay(time=1)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=60, randomness=90, fadeout=true, block=false)] [charslot(slot="l",posfrom="-150,0", posto="-100,0",duration=0.5,block=false)] [charslot(slot="r",posfrom="150,0", posto="100,0",duration=0.5,block=false)] [charslot(slot="m",posfrom="0,-20", posto="0,-30", duration=0.5,block=false)] [Delay(time=1.5)] [PlaySound(key="$swordtsing5", volume=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [charslot(slot="m",name="avg_4116_blkkgt_1#3$1")] [Effect(name="$e_spark_01_mid",x =-170, y = 26, roy = 180)] [Effect(name="$e_spark_01_mid",x =162, y = 60)] [Delay(time=0.5)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot="m",posfrom="0,-30", posto="0,0", duration=0.5,block=false)] [charslot(slot="l",posfrom="-100,0", posto="-220,0",duration=0.5,block=false)] [charslot(slot="r",posfrom="100,0", posto="220,0",duration=0.5,block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.2)] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1")] [charslot(slot="m",posfrom="0,0", posto="-150,0",duration=0.3)] [Delay(time=0.3)] [PlaySound(key="$d_avg_punchairwall", volume=1)] [Effect(name="$e_dust_step",x =-914, y = -130, z=0, roy = 180)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=false)] [charslot(slot="l",posfrom="-220,0", posto="-400,0",afrom=1,ato=0,duration=0.3, block=false)] [Delay(time=0.3)] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [Delay(time=0.2)] [CameraShake(duration=0.5, xstrength=80, ystrength=80, vibrato=90, randomness=90, fadeout=true, block=false)] [Delay(time=0.7)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot="m",posfrom="-150,0", posto="0,0",afrom=1,ato=0,duration=0.5,block=false)] [charslot(slot="r",posfrom="220,0", posto="40,0",afrom=1,ato=0,duration=0.5,block=false)] [Delay(time=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_janttck_01", volume=1,channel="1")] [PlaySound(key="$d_avg_janttck_03", volume=1,channel="2",delay=0.2)] [PlaySound(key="$d_avg_janttck_02", volume=1,channel="3",delay=0.4)] [PlaySound(key="$d_avg_swordbreaker", volume=1,channel="5",delay=1)] [Effect(name="$e_goldenslash_hit",x = -152, y = 15, roz = -18.324,layer = 1)] [delay(time=0.1)] [Effect(name="$e_goldenslash_hit",x = 124, y = -50, z=-92, rox = 4.889, roy = 181.651, roz = 10.603, layer = 2)] [delay(time=0.1)] [Effect(name="$e_goldenslash_hit",x = 101, y = -259, z=-33, rox = -4.521, roy = 2.579, roz = 119.764, layer = 3)] [delay(time=0.1)] [Effect(name="$e_goldenslash_hit",x = 127, y = -140, z=15, rox = 7.762, roy = 12.619, roz = 139.303, layer = 4)] [delay(time=0.1)] [Effect(name="$e_goldenslash_hit",x = -133, y = 50,layer = 5)] [delay(time=0.4)] [Effect(name="$e_goldenslash_hit",x = -152, y = 15, roz = -18.324)] [Blocker(a=0.3, r=1, g=0.2, b=0.2, fadetime=0.2, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=0.4)] [Effect(name="$e_goldenslash_hit",x = 124, y = -50, z=-92, rox = 4.889, roy = 181.651, roz = 10.603)] [Blocker(a=0.3, r=1, g=0.2, b=0.2, fadetime=0.2, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Delay(time=0.5)] [PlaySound(key="$bodyfalldown1", volume=1)] [Delay(time=1.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [charslot(slot="m",name="avg_4116_blkkgt_1#6$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [Delay(time=0.3)] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot] [charslot(slot="l",name="avg_npc_867_1#1$1",posfrom="0,0", posto="-150,0",duration=0)] [charslot(slot="r",name="avg_npc_867_1#1$1",posfrom="0,0", posto="150,0",duration=0)] [Delay(time=0.5)] [PlaySound(key="$d_gen_soldiersrun", volume=1,channel="run1")] [charslot(slot="l",afrom=1, ato=0, duration=0.5)] [charslot(slot="l",posfrom="-150,0", posto="-300,0", duration=1)] [charslot(slot="r",afrom=1, ato=0, duration=0.5)] [charslot(slot="r",posfrom="150,0", posto="300,0", duration=1)] [Delay(time=1)] [charslot] [StopSound(channel="run1",fadetime=0.5)] [charslot(slot="m",name="avg_4116_blkkgt_1#1$1")] [name="锏"]呵—— [charslot(slot="m",name="avg_4116_blkkgt_1#3$1")] [name="锏"]不错,再来! [Dialog] [charslot(slot="m",posfrom="0,0", posto="-200,0",afrom=1,ato=0,duration=0.5)] [Delay(time=0.5)] [PlaySound(key="$swordtsing2", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=40, vibrato=60, randomness=90, fadeout=true, block=false)] [Delay(time=0.5)] [PlaySound(key="$swordtsing3", volume=1)] [CameraShake(duration=0.3, xstrength=40, ystrength=50, vibrato=70, randomness=90, fadeout=true, block=false)] [Delay(time=0.5)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [Dialog] [charslot] [Background(image="24_g5_guestroom",screenadapt="coverall")] [charslot(slot="l",name="avg_npc_253_1#7$1")] [charslot(slot="r",name="avg_npc_2006_1#12$1")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]......我从没想过,会是这样。 [name="阿尔贝塔"]菈塔托丝夫人,我是不是不该来谢拉格? [charslot(slot="l",name="avg_npc_253_1#2$1",focus="l")] [name="菈塔托丝"]这个问题需要你自己回答,也需要你的国家回答。 [charslot(slot="l",name="avg_npc_253_1#9$1",focus="l")] [name="菈塔托丝"]只是对于谢拉格来说,或许我也会考虑利用你这样单纯的人......我也没有资格骂那些维多利亚人卑鄙就是了。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]......那么我的报道,对维多利亚,对谢拉格,到底算是什么? [charslot(slot="l",name="avg_npc_253_1#9$1",focus="l")] [name="菈塔托丝"]他们在你身上做文章,不过是想要创造既定事实,你不用太认真。 [charslot(slot="l",name="avg_npc_253_1#2$1",focus="l")] [name="菈塔托丝"]我们都是人质而已。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]......我只是觉得这一切都很荒谬。 [charslot(slot="l",name="avg_npc_253_1#9$1",focus="l")] [name="菈塔托丝"]这倒也是真相的一种......如果你的镜头还好用的话,这会是绝佳的素材。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]如果......我走出这道门,你们就会没事的,对吗? [charslot(slot="l",name="avg_npc_253_1#9$1",focus="l")] [name="菈塔托丝"]那么你会被他们用刀剑指着,你的所有资料会被没收,或许连你本人也会从此销声匿迹,没有人知道你的事。 [charslot(slot="l",name="avg_npc_253_1#2$1",focus="l")] [name="菈塔托丝"]到了这个地步......更了解他们的应该是你。 [charslot(slot="r",name="avg_npc_2006_1#12$1",focus="r")] [name="阿尔贝塔"]难道就在这里,什么都不去做吗? [charslot(slot="l",name="avg_npc_253_1#9$1",focus="l")] [name="菈塔托丝"]对维多利亚来说,我想他们不希望失去你这个人质。 [name="菈塔托丝"]安心等待,以及...... [name="菈塔托丝"]恩希欧迪斯......无论你打算做什么,是时候开始了。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="24_g1_snowyforest",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$kjerag_n_intro", key="$kjerag_n_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot="m",name="avg_npc_284_1#1$1",duration=1.5)] [Delay(time=3.5)] [name="佩尔罗契士兵"]报告! [name="佩尔罗契士兵"]阿克托斯大人,我们已经按照您的指挥,搭建了临时防御工事。 [name="佩尔罗契士兵"]敌人的舰队没有开火,在距离我们三公里的地方继续行军,我们该如何应对? [charslot(slot="m",name="avg_npc_254_1#1$1",focus="m")] [name="阿克托斯"]炸药储备呢? [charslot(slot="m",name="avg_npc_284_1#1$1",focus="m")] [name="佩尔罗契士兵"]能搬的全都搬过来了,我们拼上这条命,起码能拖延一会维多利亚人的推进。 [charslot(slot="m",name="avg_npc_254_1#1$1",focus="m")] [name="阿克托斯"]够了。 [charslot(slot="m",name="avg_npc_254_1#7$1",focus="m")] [name="阿克托斯"]你去指挥列阵,我先亲自会一会这帮维多利亚佬! [Dialog] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=2, block=true)] [charslot] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_avg_autocannon", volume=1)] [CameraShake(duration=2.5, xstrength=5, ystrength=5, vibrato=60, randomness=10, fadeout=false, block=false)] [Delay(time=3)] [charslot(slot="m",name="avg_npc_254_1#7$1",duration=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_254_1#7$1",focus="none")] 军舰在他面前停下,深灰色的装甲板反射着阳光,这是阿克托斯平生鲜有的需要仰望的时刻。 [charslot(slot="m",name="avg_npc_254_1#7$1",focus="m")] [name="阿克托斯"]谁是指挥官?让他出来说话! [Dialog] [charslot(slot="m",name="avg_npc_1337_1#1$1",focus="m")] [name="维多利亚军官"]阿克托斯·佩尔罗契,我的长官不希望和你发生冲突。 [charslot(slot="m",name="avg_npc_254_1#7$1",focus="m")] [name="阿克托斯"]那要取决于你们来谢拉格的目的,别告诉我你们一群人在山林里迷路了。 [charslot(slot="m",name="avg_npc_1337_1#1$1",focus="m")] [name="维多利亚军官"]公爵阁下发布的公开信已经讲清楚了一切,我们需要捍卫维多利亚的利益,同时也会帮助谢拉格稳定天灾后的局势。 [name="维多利亚军官"]我们所求的,则是让扰乱谢拉格的罪魁祸首恩希欧迪斯受到应有的审判,相信这与佩尔罗契家的想法并不矛盾。 [charslot(slot="m",name="avg_npc_254_1#7$1",focus="m")] [name="阿克托斯"]我现在的想法只有一个,你们再往前一步,我就让你们付出这往前一步的代价。 [charslot(slot="m",name="avg_npc_254_1#8$1",focus="m")] [name="阿克托斯"]在你们踏过我的尸体之前,休想踏入谢拉格的土地! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="67_G14_miningarea",screenadapt="coverall")] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="l",name="avg_npc_248",afrom=0, ato=1, duration=1)] [charslot(slot="l", posfrom="-150,0", posto="0,0", duration=1.5)] [Delay(time=2.5)] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="维多利亚守卫A"]回来了?指挥官又有什么指示? [charslot(slot="l",name="avg_npc_248",focus="l")] [name="维多利亚守卫B"]还是那套,让我们专心守好最后这岗,等他们的人完全进来,一定能找到谢拉格的军火库。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="维多利亚守卫A"]查了那么久,还是没一点头绪? [charslot(slot="l",name="avg_npc_248",focus="l")] [name="维多利亚守卫B"]可不是。哪怕真像他们说的,谢拉格没法弄出什么大动静来,我也不信那个恩希欧迪斯会没有一点防备。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="维多利亚守卫A"]或许——嗯?又来了辆物流车。 [charslot(slot="l",name="avg_npc_248",focus="l")] [name="维多利亚守卫B"]得了,这回说什么都得你去管,上次翻那些豆子可把我累惨了。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="维多利亚守卫A"]好吧。 [Dialog] [charslot] 他冲着缓缓驶来的车辆摆手,而对方也顺从地停在了原地。 [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="维多利亚守卫A"]先生,按照公爵阁下的命令,现在每辆通行的车辆都要接受搜查。 [name="维多利亚守卫A"]把货卸下来—— [Dialog] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=0.2, block=true)] [charslot] [PlaySound(key="$d_avg_punch", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_punch02", volume=1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=0.2, block=true)] “咚”,结实的一棍砸在他的头顶。而另一个守卫还来不及呼救,一个黑影出现在他背后,勒紧了他的脖子...... [Dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="m",name="avg_npc_283_1#1$1",duration=1)] [Delay(time=2.5)] [name="谢拉格士兵"]大人,按您的安排,我们重新扫清了道路。 [charslot(slot="m",name="avg_npc_283_1#1$1",focus="none")] [name="???"]把情况同步给诺希斯大人。 [name="???"]抓紧运送补给,千万不能耽误了时间。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="67_i07_2",screenadapt="coverall",fadetime=0,block=true)] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [Delay(time=1)] [Delay(time=1)] [PlaySound(key="$blooddrop", volume=1)] [Delay(time=1)] 不知是谁的鲜血模糊了视线,顺着脸颊流入嘴角。 她尝到了久违的腥甜味。 [Dialog] [PlayMusic(intro="$blkswb_intro", key="$blkswb_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 双锏颤动,挥挡着从四面八方袭来的锋刃,这些刁钻的攻击已经在她身上留下了无数伤口,就算如此,步履却丝毫没有后退。 [Dialog] [effect(name = "$e_breathe_01" ,layer = 1)] [Image(image="67_i07_3",screenadapt="coverall",fadetime=1,block=true)] [Delay(time=4)] [Image(image="67_i07_2",screenadapt="coverall",fadetime=1,block=true)] [Delay(time=2)] 而在她的周围,已经躺了七八个倒下的敌人。 [name="锏"]呸...... [name="锏"]咳...... [Dialog] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="67_i07_1",screenadapt="coverall",fadetime=0,block=true)] [ImageTween(xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1, duration=35, block=false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="“灰礼帽”"]黑骑士,你已经到极限了。 [name="“灰礼帽”"]其实对你来说,还有缴械投降这一个选择。 [name="锏"]净说大话...... [name="锏"]够胆的,别耍嘴上的功夫,接着上啊。 [name="“灰礼帽”"]就算是你,也会有鲜血流干的时候。 [name="“灰礼帽”"]死在这里,不遗憾吗?骑士。 [name="锏"]......呵。 [name="锏"]无聊的废话,讲给—— [name="锏"]死不足惜的人。 [Dialog] [Image(image="67_i07_2",screenadapt="coverall",x=-50, y=-50,xScale=1.3, yScale=1.3,fadetime=1,block=false)] [Delay(time=0.5)] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.6,fadetime=1.5)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.6,fadetime=1.5)] [ImageTween(xFrom=-50, xTo=0,yfrom=-50,yto=60, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1.5, yScaleTo=1.5, duration=4, block=false)] [Delay(time=2)] [PlaySound(key="$d_avg_swordbreaker",channel="1", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [bgeffect(name = "$eb_steam_sw" ,layer = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_spear",channel="2", volume=1)] [Image(image="67_i07_1",screenadapt="coverall",xScale=1.1, yScale=1.1,fadetime=2,block=true)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=25, block=false)] [curtain(direction = 0,fillfrom = 0.6,fillto = 0,fadetime=0.5)] [curtain(direction = 4,fillfrom = 0.6,fillto = 0,fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [curtain] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] 铮——! 她抓住一人松懈的破绽,将他击飞出去。 她本不能挥出这强大一击,那力量确实出自许久未能触动的怒火。 已是满身伤痕的骑士此刻的气势,震慑着敌人的内心。 有人后退了半步。 [Dialog] [Image(image="67_i07_2",screenadapt="coverall",fadetime=2.5,block=true)] [Delay(time=1)] [name="锏"]......怕什么? [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image] [Background(image="24_g2_temple_indoor",screenadapt="coverall")] [charslot(slot="l",name="avg_npc_867_1#1$1")] [charslot(slot="r",name="avg_npc_867_1#1$1")] [Delay(time=1)] [CameraShake(duration=-1, xstrength=4, ystrength=4, vibrato=1, randomness=10 ,fadeout=false, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_bloodsplash", volume=1)] [Delay(time=1)] [focusout(duration=2, type="bg", from=0, to=1,block=false)] [Blocker(a=0.3, r=0, g=0, b=0, fadetime=2, block=true)] [focusout(duration=2, type="char", from=0, to=1,block=true)] [Delay(time=2)] 骑士拖着摇晃的步伐向前,在地上留下两行血迹。 她的眼睛异常明亮,却有血丝游动,她快要支撑不住身体,那份强大的执着不知从何而来。 堂厅的蜡烛火光渐渐熄灭,地上的倒影愈发模糊。 [Dialog] [PlaySound(key="$bodyfalldown1", volume=1)] [CameraShake(duration=1, xstrength=15, ystrength=15, vibrato=5, randomness=5, fadeout=true, block=false)] [Delay(time=1)] 终于,一个踉跄...... [Dialog] [Effect(name="$e_blackmask",layer = 2)] [Delay(time=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3.5, block=true)] [Delay(time=2.5)] [charslot] [charslot(slot="m",name="avg_npc_252",focus="m")] [PlaySound(key="$d_avg_gnrtrsmkk", volume=1)] [Delay(time=1.5)] [PlaySound(key="$d_avg_gnrtrsmkk", volume=1)] [Delay(time=1)] 数发烟雾弹射进院落,将一切掩护在烟雾当中。 [Dialog] [PlaySound(key="$d_avg_arrow_rain", volume=1)] [CameraShake(duration=3, xstrength=15, ystrength=15, vibrato=5, randomness=5, fadeout=true, block=false)] [Delay(time=3.5)] [name="“灰礼帽”"]什么人?! [name="“灰礼帽”"]不是蔓珠院的护卫,有情报之外的势力介入战局,任务评估为不可继续。 [name="“灰礼帽”"]行动中止,带伤员撤退。 [Dialog] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [Delay(time=3.5)] [PlaySound(key="$rungeneral", volume=1)] [Delay(time=3.5)] [name="???"]还算及时...... [name="???"]维多利亚的精锐打手不好对付,我们得先找个地方。 [name="???"]醒醒,别睡过去。 [Dialog] [PlayMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [focusout(duration=2, type="char", from=1, to=0,block=true)] [focusout(duration=2, type="bg", from=1, to=0,block=true)] [charslot(slot="m",name="avg_npc_252",focus="none")] [name="锏"]咳,你是...... [name="锏"]Sharp? [Dialog] [charslot(slot="m",name="avg_npc_252",focus="m")] [name="Sharp"]少说点话,你现在伤重。 [charslot(slot="m",name="avg_npc_252",focus="none")] [name="锏"]博士让你来的? [charslot(slot="m",name="avg_npc_252",focus="m")] [name="Sharp"]博士和银灰先生一直有联络。听说谢拉格发生了天灾,博士猜到你们会遇到麻烦。 [name="Sharp"]虽然现在实在腾不开手,但博士答应过,只要谢拉格有难,不会坐视不理。 [name="Sharp"]我已经通知罗德岛增援,他们随后赶到。 [charslot(slot="m",name="avg_npc_252",focus="none")] [name="锏"]...... [name="锏"]恩希欧迪斯呢? [charslot(slot="m",name="avg_npc_252",focus="m")] [name="Sharp"]不用担心,相信银灰先生已对局面有所掌控。 [name="Sharp"]坚持住,锏,最艰难的时候你已经挺过去了。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="67_G9_kjeragarsenal",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_206_gnosis_1#1$1",focus="m")] [name="诺希斯"]......目前的产量还能维持吗? [charslot(slot="m",name="avg_npc_659_1#1$1",focus="m")] [name="工厂负责人"]是,弹药可以按照计划供应。可是,诺希斯总裁...... [name="工厂负责人"]我无法不抱有疑问......如果我们要对抗的,是开斯特公爵的舰队,那即使我们生产效率提高十倍,也不可能与他们抗衡。 [charslot(slot="m",name="avg_206_gnosis_1#8$1",focus="m")] [name="诺希斯"]不用担心,按计划去做就好。 [name="诺希斯"]剩下的事由我们处理。 [charslot(slot="m",name="avg_npc_659_1#1$1",focus="m")] [name="工厂负责人"]...... [name="工厂负责人"]诺希斯总裁,我为喀兰贸易工作了十一年,我知道它为谢拉格带来过什么。 [name="工厂负责人"]我相信你们。 [charslot(slot="m",name="avg_206_gnosis_1#8$1",focus="m")] [name="诺希斯"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=2, block=true)] [charslot(slot="m",name="avg_206_gnosis_1#2$1",focus="m")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_gen_dooropen", volume=1)] [Delay(time=3)] [charslot(slot="m",name="avg_206_gnosis_1#1$1",focus="m")] [name="诺希斯"]看来,你已经做好了准备。 [name="诺希斯"]用不着我再多提醒了,希瓦艾什的家主。 [charslot(slot="m",name="avg_206_gnosis_1#1$1",focus="none")] [name="恩希欧迪斯"]既然是要去谈判,总该换上正装才是。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="67_i14_2",screenadapt="coverall",fadetime=0,block=true)] [Delay(time=1)] [PlayMusic(key="$kjerag_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="诺希斯"]开斯特公爵的军队四面围困了谢拉格,一些先头部队已经控制了部分街道,把民众赶回了家中。 [name="诺希斯"]阿克托斯带人去对峙,但他的军队在维多利亚人面前显得过于单薄。 [name="诺希斯"]公爵的使者来到喀兰贸易,让我转交一份要求谈判的“请柬”...... [name="诺希斯"]她在等你,恩希欧迪斯。 [name="恩希欧迪斯"]听上去,情况没有发生预期外的变化。 [name="诺希斯"]你还在欣赏这艘孤零零的高速战舰......它在这个时候看起来是不是太过单薄了? [name="恩希欧迪斯"]...... [name="恩希欧迪斯"]最近我总会想起,很多年以前,我的父母接受布朗陶家的邀约的那一天...... [name="恩希欧迪斯"]父亲当时说过,布朗陶和佩尔罗契不支持我们,是因为他们没有看到他所能看到的一切。 [name="恩希欧迪斯"]“如果有人能踏出一步,哪怕只有一步......” [name="诺希斯"]即便是恶名在外的卢卡·布朗陶。 [name="恩希欧迪斯"]他们知道有最糟糕的可能,但他们没有犹豫。 [name="恩希欧迪斯"]如今我已经活到了他们去世时的年纪,比起那时,似乎也什么都没有改变...... [name="恩希欧迪斯"]但我至少知道了,为什么当年他们没有犹豫。 [name="诺希斯"]...... [name="诺希斯"]在那之后,我随着家族离开了谢拉格,去到维多利亚。 [name="诺希斯"]那是一段艰难的开始,我几乎凭着惯性在学习,适应那些维多利亚同学的白眼。 [name="诺希斯"]唯一能支撑我的,就是我知道会有那么一天,我会回到谢拉格。 [name="诺希斯"]但是后来,你也来维多利亚了。 [name="恩希欧迪斯"]我在校园里和你第一次打招呼时你的表情,我恐怕是忘不掉了。 [name="诺希斯"]......我只是没想到,你打招呼的方式,竟然是像个天真的傻子一样问我还记不记得小时候的约定。 [name="恩希欧迪斯"]“你还愿不愿意,把谢拉格变成一个足够大,足够让我们施展拳脚的舞台。” [name="诺希斯"]但也因此我能确信,你所说的一切,你看到的未来,绝非一种幻想。 [name="诺希斯"]我这才会跟着喀兰贸易,一路走到了今天。 [name="恩希欧迪斯"]“今天”,是远远不够的,诺希斯。 [name="恩希欧迪斯"]我即将去面见那位严酷的庄家与债主...... [name="恩希欧迪斯"]......无论我是否还能看到,我都会让谢拉格能拥有“明天”。 [name="诺希斯"]...... [name="诺希斯"]我最后只想让你知道,不只是我们,支持你的谢拉格人还有很多。 [name="诺希斯"]喀兰贸易这些年的努力没有白费。 [name="恩希欧迪斯"]...... [name="恩希欧迪斯"]如果说有什么是我想在这里听到的...... [name="诺希斯"]......你总能让别人说出你想听到的话。 [name="恩希欧迪斯"]比如? [name="诺希斯"]比如你会对锏说,自己只是把她当作棋子,合约到期她可以选择是否留在谢拉格。 [name="诺希斯"]但你明知道她会如何回答。 [name="恩希欧迪斯"]...... [name="恩希欧迪斯"]或许我想听到那些话,正是因为我没有那么肯定你们会如何回答。 [name="诺希斯"]呵,你害怕了? [name="恩希欧迪斯"]二十多年前,说出要把谢拉格建成足够大的舞台时,我就放弃了可以恐惧的权力。 [name="恩希欧迪斯"]你是亲历者,应该不至于忘记。 [name="恩希欧迪斯"]......只是有时候,我也会需要一些话语支撑。 [name="诺希斯"]那么在你看来,我和锏做到了吗? [name="恩希欧迪斯"]......毫无疑问。 [Dialog] [Image(image="67_i14_3",screenadapt="coverall",fadetime=2,block=true)] [name="恩希欧迪斯"]我很庆幸......是你们。 [name="诺希斯"]...... [name="恩希欧迪斯"]或许,未来的谢拉格,不再需要做那些代价惊人的交易,也不再需要依托蔓珠院才能拥有信仰。 [name="恩希欧迪斯"]或许,你们会是比我更好的—— [name="诺希斯"]少自作多情了,恩希欧迪斯。 [Dialog] [Image(image="67_i14_4",screenadapt="coverall",fadetime=2,block=true)] [name="诺希斯"]你理想里那个未来的谢拉格,你自己去看。 [name="诺希斯"]如果你是个不敢直面理想的胆小鬼,也随你。我和锏都有自己的事情要忙。 [name="诺希斯"]就像现在,我该走了。 [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Image(image="67_i14_2",screenadapt="coverall",fadetime=2,block=true)] [Delay(time=3.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Image(image="67_i14_1",screenadapt="coverall",fadetime=2,block=true)] [Delay(time=2)] [name="恩希欧迪斯"]...... [name="恩希欧迪斯"]如你所愿。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [Image]